Where the build is

Honestly, then

The game is being rebuilt from the keel up on a new engine. Where every system stands — measured rather than guessed — and what happened to the target window.

Where the build is

Honestly, then

Project Seaborne is being rebuilt from the keel up on a new engine. The sea, the coast and the whole interface are new work; everything else is being carried over from the first version system by system, and the campaign is being redesigned rather than moved.

The first version is roughly 207,000 lines across 299 files. Setting aside the campaign and the editor tooling, about 183,000 lines of that is in scope to come across — and a little under a quarter of it now has a working counterpart. Below is where every system stands, measured rather than guessed.

Where every system stands

As of 7 October 2026 — the full account is in the dev log. Each figure is the share of the original game's code in that area that now has a working counterpart, judged part by part and rounded to the nearest five. Line counts are the original's, there to show scale.

Finished

Across, and checked against the original — not just compiling.

  • Ship wake

    100%

    Rebuilt as a true Kelvin pattern — bow wave, turbulent core, divergent arms, transverse crests.

  • Sky, stars & almanac

    100%

    Star catalogue, sightings by quadrant, cross-staff and sextant, world clock, planetary wind.

  • Hull design & drafting table

    95%

    14,020 lines of original — every hull, index, tonnage and sailing quality agrees to 1 part in 10,000.

  • Ocean & water

    85%

    New simulation, not a port. Left: whitecap coverage, crest translucency, foam at the waterline.

  • Rigging & working sails

    85%

    Yards brace, canvas sets and furls tier by tier. Left: furling the lateen and headsails.

Under way

Partly across — the machinery is in, the edges are not.

  • Music & sound

    70%

    44 tracks and 84 recordings installed; sea, thunder, canvas, colours and guns all have a voice.

  • Title & menus

    70%

    5,636 lines — new design throughout. Left: most of the in-game menu's pages.

  • Codex & star book

    55%

    Reader and star book done; 34 of the original's 73 entries written across.

  • Weather, wind & day/night

    45%

    4,414 lines — six presets from flat calm to severe storm. Left: the day/night cycle proper.

  • Gunnery

    35%

    Her battery fires — arcs, reload, ballistics, sighting, smoke. Left: damage, fire, forts, enemy gunnery.

  • Land & coast

    35%

    Coastline, terrain and streaming are new work and in. Left: all shore vegetation.

  • The ship as played

    30%

    10,376 lines — helm, hydrodynamics, gear and canvas in. Left: anchor, damage, fire, wear.

  • Flags, banners & livery

    25%

    Eight crowns fly, flag and banner both. Left: hull livery, the flag loft, the disguise locker.

  • Sea HUD & helm interface

    25%

    Corner HUD and ship vitals ported faithfully. Left: the belt wheel and her status readouts.

  • Navigation instruments & charts

    20%

    Celestial sighting in. Left: the telescope, sea charts, surveying, the chart room.

  • Game state & saves

    10%

    9,838 lines in one file originally — being split into real objects. 68 sections still to place.

  • Crew, mates & gossip

    10%

    Hands, morale and condition are modelled. Left: the mates themselves and everything they say.

  • Factions, nations & colonies

    5%

    Whose colours a ship wears is decided in one place; the rest waits on ports.

  • Settings, keybinds & input

    5%

    Nine sound buses waiting on their nine sliders.

Not started

Ordered by size. The two at the top are a third of the work left.

  • Ports, towns & shipyard — 28,820 lines — shipyard, merchant, tavern, harbour, palace, walkable streets.
  • NPC world, fleets & consorts — 25,174 lines — the living sea: traffic, squadrons, your own fleet, rivals.
  • Gambling & tavern games — 5,640 lines — draw poker, liar's dice, and the men who play them.
  • Farm — 5,174 lines.
  • Multiplayer — 5,117 lines — the first version's was right, and comes across as-is.
  • Trade & economy — 4,931 lines — markets, cargo, prices, port growth.
  • Dynasty & household — 4,372 lines — to be ported, then refined.
  • Sea life, wrecks & derelicts — 3,737 lines — whales, orcas, turtles, flying fish, and what the sea gives back.
  • Boarding actions — 3,162 lines.
  • Treasure race — 1,342 lines.
  • Skills & lessons — 902 lines.

Being redesigned

Not a port — deliberately left out and built fresh: the campaign, prologue and missions, 13,145 lines of the original, set aside. A ported skeleton quietly becomes the design.

When?

The clock has been reset.

A target window — late 2026 into early 2027 — stood here before. It belonged to the first version, and a rebuild from the keel makes it no longer honest to keep, so it is withdrawn here plainly rather than quietly dropped. A new window will be published when there is an honest way to give one, and not before.

There is nothing to pre-order and nothing to buy. When a date exists, the Discord hears first.

Join the Crew

Come aboard

The Discord is where the work happens in the open — build progress, screenshots, the things that broke, and the first call when there's something worth sailing. Come and say hello.

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