Ashore
What gives the voyage a point
Every port is a painted harbour with a working door list, real prices and real stock — and a life you can build on the land behind it.
Ashore
What gives the voyage a point
These are the shore systems as designed and proven end to end in the first version. In the rebuild the shore is deliberately not started yet — the sea comes first. The measured figures live on the Status page.
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Ports
Every port is a painted harbour view with a working door list: trade house, shipyard, chandler, taproom, town hall, harbour office, and a palace where there is one. All 104 harbours in the world have their painting, every town has a shipyard, and prices, stock and services are all real.
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Hostile ports
You are never refused at sea. You land, you see the town, and the watch at the head of the pier turns you away — or seizes you, if you are wanted. Jail strains your crew's loyalty, and you can pay the fine.
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The tavern
Drinkers at the tables carry the rumours: prices, ports, work. A card table at every inn — draw poker and liar's dice, and the men who play them — a chartmaker who sells riddle-clue map pieces, and shanties on request.
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The Quinta — your estate
A walkable farm you build up yourself: land granted ten acres at a time by crown deed, crops, workers, a steward, a carriage, a market cart.
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Dockside errands
Small paid work from townspeople — letters, price reports — that settles itself when you next dock where it was bound.
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Living market
Real supply and demand per port, prices that move, and a price book that remembers what you saw and ages it out. NPC traders move actual stock, so the market shifts whether you are watching or not.
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Production chains
Raw goods feed manufactures feed naval stores, in named works ports.
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Warehouses
Tiered storage in port that funds itself out of a captain's purse, with upkeep taken on a cycle — or seized if you let it lapse.
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Contracts and commissions
Special merchant runs for experienced traders, and ranked crown commission tracks out of the palace.
Join the Crew
Come aboard
The Discord is where the work happens in the open — build progress, screenshots, the things that broke, and the first call when there's something worth sailing. Come and say hello.
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